![]() His memories are unique in comparison to the others in that they focus mainly on the suffering of the village. I'll delve more into the characters shortly, but each environment subtly reflects the characters storylines and it's something that makes the setting of the game that much more important.įather Jeremy is the first light you follow in Everybody’s Gone to the Rapture. Kate Collins hides away in the observatory, not out of choice but because the community has pushed her away and it's the only place where she can feel comfortable. Stephen Appleton and Little Tipworth both have connections wherein that is where 'the signal' will end and that is all he seeks to find. Lakeside is where Lizzie Graves' story takes place, revolving around the life she has made for herself and around the idea of escaping to somewhere new. Frank Appleton centres around his farm, around his isolation from everybody else. Wendy Appleton's chapter takes place in Tipworth Forest, where she and her son Stephen have made homes for themselves and where she can be surrounded by the wildlife she is so fond of. Father Jeremy's story takes place in Yaughton, surrounded by the church and his parishioners, at the very heart of the community. One character goes so far to say as there are some things we are simply not supposed to understand because it is God's will in a small Christian community during the 1980's this kind of attitude would not have been out of place and generally very common.Įach characters setting within the villages also plays a significant role in defining their persona's. It's a farming community, a rural village, yet they are Doctors who are using an observatory on the outskirts of the village to observe the stars and gather information that some resident's deem too modern. The general attitude towards Stephen and Kate as scientists working up in the high tech observatory is that they don't belong. This also reflects in the trophies, with there being 4 microwaves to find in the game, 31 radio's, and fewer than 10 TV's and computers across Yaughton, Tipworth Forest, Appleton's Farm, Lakeside, and Little Tipworth. This is evident with the majority of houses you will visit in your time here, where very few residents have televisions or computers (usually only people very important to the community such as Howard and Stephen), however a lot of residents do have radio's. The technological revolution didn't enter full swing until the 90's, meaning most 'modern' electronic equipment such as telephones, televisions, microwaves, and hilltop observatories for instance would not have been commonplace in a setting such as Yaughton or Little Tipworth during the time it is set. The game takes place sometime in the late 1980's, this is something extremely key to understanding the character's opinions towards each other, what's happening to them, and to their town. We know that Everybody's Gone To The Rapture is very pretty and it's very well designed, both in terms of video game level structuring and in terms of accuracy to villages in the British countryside (trust me, I live in one). Its story is very open ended due to the lack of explanation as to what is going on, only giving you vague clues and possibilities rather than actually ever telling you what has happened to the quiet villages of Haverton in Shropshire. Well fear not, after hours of digging around both online, six completions of the game, and a platinum trophy later I aim to clear all questions that seem to be left unanswered including what 'the event' actually was and why some parts of the game you may not have necessarily taken much notice of beyond face value are actually incredibly important. The Chinese Room's latest offering of interactive storytelling comes in the form of the quaint, awfully British apocalypse Everybody's Gone To The Rapture.
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